Emergent - Currently they possess a form of the mechanic that will go to Minor leaders.However, with 1.4 they will be given the ability to gain traits based on your actions in game. Minor - As of this moment, they have no unique mechanic.Major - Your typical leader, same as in BtS or FfH.Each type is meant to play differently, and with 1.4, will each have their own mechanic. Leaders have been split into Major, Minor, and Emergent status.But none bring the mechanical depth available in RifE. Other mods may do specific things better. This is widely acknowledged as one of the places RifE shines.What new mechanics have been added in Rise from Erebus?.Of these, one must be summoned, and one is a module that can be deactivated. We have a total of 12 new civilizations which ship with the mod, in addition to the 21 in Fall from Heaven.What new civilizations have been added by Rise from Erebus?.We do not try to rush things out, rather we try to take our time and address as many issues as possible. As it is, Rise from Erebus has an excellent team, with 7 members It is actually larger than the teams of most mods, let alone modmods. Some of us have drastically different opinions on how to do things, and trying to get that to work in a single modteam is asking for trouble. Ultimately, it comes down to who we are as modders. We've worked with Ahwaric (creator of Orbis) fairly closely in the past, but there are still some of his changes we disagree with, and it would be even less likely for a collab with WM to occur. We don't all form one collaboration mod because we have different views of how the mod should develop, and how we should approach certain issues.Why are there so many Fall from Heaven modmods? Why don't you all collaborate on a single project?.The scale has expanded massively since then, but the intent remains the same Make FfH more flavorful, interesting, and fun. Rise from Erebus aims to breathe new life into Fall from Heaven 2, by making existing civilizations more flavorful and fun to be play, introducing new content and mechanics, and simply making the game even more fun to play than it already is. However, the intent of that initial mod is still very much alive, and can be stated in one sentence: Well, the mod started as just Malakim+, which affected only the Malakim.What is the intent of Rise from Erebus? Is there any core principle around which the mod is based?.
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